The Score Plucking Cipher is the newest confirmed puzzle in Mistfall Hunter — a musical puzzle hidden in a chapel bell tower. It’s the trickiest to figure out on your own because the “music” is written in cipher notation, not standard notes.
Location
The chapel bell tower is in the Sunken District — the tallest building in the area. Enter through the chapel’s main doors, then climb the tower stairs to the bell chamber. The rope mechanism is at the top, with the score written on the wall beside it.
Solution – Step by Step

- Climb to the bell chamber in the Sunken District chapel tower.
- Read the score on the wall. It’s written in cipher notation — a sequence of glyphs, not standard musical notes.
- Match each glyph to a bell. The bells hang left to right; each glyph corresponds to the bell in the same position.
- Ring the bells in the score’s order using the rope mechanism.
- When the correct sequence is played, a hidden compartment opens with the reward.
Key insight: The glyphs on the wall aren’t a code to decode — they’re a positional notation. Each glyph’s shape corresponds to the number of rings (or the bell position), and the sequence is read left to right, top row first.
Rewards
| Reward | Details |
|---|---|
| Hidden lore item | Codex lore piece (unique) |
| Celestigold cache | Currency reward |
| Codex completion | One of the few ways to unlock secret background text |
Tips
- Experiment freely: Wrong orders just reset the sequence — no penalty, no cooldown.
- Listen to the pitch: Each bell has a distinct pitch. If you’re musically inclined, treat the score like sheet music: higher pitch = higher position on the wall.
- Screenshot the score: The glyphs are easy to misremember on a first run.
Common Mistakes & Troubleshooting
- Reading the score as standard music — the notation is cipher glyphs, not notes. Don’t try to sing or count beats; translate each glyph to a bell position instead.
- Ringing bells simultaneously — the sequence is sequential, not a chord. Ring one bell at a time, in order.
- Missing the top row — if the score has multiple rows, read top row first, left to right, then the next row. The order matters.
- Using the wrong rope — some towers have multiple ropes; make sure you’re pulling the rope that controls the bell chamber’s bells (the one nearest the score).
Solving in Co-op
The bell puzzle is easy to parallelize:
- One player reads the score and calls the sequence aloud.
- One player rings the bells in the called order.
- A third player watches the door — the tower stairway is a natural ambush spot.
- Everyone in the chamber gets the lore item and currency when the compartment opens.
Score Plucking & the Codex
The lore item from this cipher isn’t just flavor — it’s a codex completion piece. The in-game codex has secret background text that only unlocks through specific discoveries, and this cipher is one of the confirmed paths (community-verified).
If you’re a completionist:
- Keep the lore item — it cannot be re-acquired on the same character once used.
- The codex entry it unlocks ties into the Old World lore — reading the unlocked text explains part of the world’s backstory.
- Auction value exists, but most players keep the item for the codex; demand for the item itself is what keeps its price steady.